3/30/2023 0 Comments Reaper leviathan subnautica legoWARNING: Some have reported that spawns are stacking when reloading the same save file. This mod should play well with others but still should be used at your own risk. I apologize for any potential bugs but please let me know if you find any related to my mod. If unchecked ( false), spawns will remain static meaning they will never update/change for the duration of your save file. If maxing out intensity, you will have nearly all spawn locations added to your game (with room for a few to despawn and spawn somewhere else). If this option is checked ( true), spawns will randomize every single time that save file is loaded (could possibly despawn from a previous location and spawn at a new one). A value of 0 will add no additional ghost leviathan spawns to game." Defaults to 2.Īlways Randomized - There are a finite number of specific locations that a reaper can spawn at. A value of 6 will add roughly 12 - 14 spawns. A value of 1 will add roughly 1 - 3 spawns. Ghost Spawn Intensity - Defines general intensity of additional ghost leviathan spawns to add to the game. A value of 0 will add no additional reaper leviathan spawns to game. A value of 6 will add roughly 20 - 23 spawns. A value of 1 will add roughly 2 - 4 spawns. Reaper Spawn Intensity - Defines general intensity of additional reaper leviathan spawns to add to the game. You can always modify the save-specific spawnData.xml files manually if you would like to tweak those settings after creating a save file (or just delete that particular spawnData.xml file and a new one will be created with the current mod config settings upon next load). Any changes made to these options AFTER the start of a save file will NOT take effect in saves that were created when the mod was installed. These options MUST be set BEFORE starting a playthrough, if you want them to apply. Version 1.1.0 - There is now a section for this mod in the options menu. This mod works by selecting, at random, a certain number of spawns from a large list of possible spawn locations, based on the options set by the player in the mod options menu. I've hand picked all of these coordinates to ensure the spawns are lore friendly (ghost leviathans spawning in deeper and darker areas, for instance), and also to ensure spawns aren't created inside terrain or static objects. This mod only ADDS new spawns on top of the one's the game already creates since I am unable to access or modify the already existing base game spawns. This mod seeks to reintroduce the same terror you got from your first playthrough of Subnautica by adding new leviathan spawn locations. NOW COMPATIBLE WITH 2.0 UPDATE!!! (only works with original Subnautica NOT Below Zero)
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |